

#include <windows.h>
#include "Particle.h"
#include "Emitter.h"


int main(void)
{
	bool running = true;

	Emitter* emitter = new Emitter();

	emitter->NumParticles = 12;
	emitter->StartEmitter();

	while(running)
	{
		emitter->Update(0.00125);
		emitter->Render();

		if(GetAsyncKeyState(VK_ESCAPE))
			running = false;
	}

	return 0;
}